I decided that for the next book I would review in this format, I wanted to take on a tool and a challenge that would be a little different, something that I wasn't really used to doing, but had an interest in. For many years I've been a fan of video games, and I always wondered how they designed the backgrounds or "worlds" that those games worked in.
OpenSceneGraph 3.0 is a tool that allows for this very thing, and it's a good thing this is a Beginner's Guide, because I really am approaching this from the vantage point of a beginner. the format of reviewing this book will be similar to what I do with the Selenium 1.0 Testing Tools Beginner's Guide, in that my plan is to work through the problems and the examples and see how they line up, what I actually learn and how I feel about all that.
I need to finish the Selenium 1.0 Test Tools Practicum first, and I hope to have that finished within the next week or two. Once that is finished, I will then focus attention on this title. Stay tuned :).
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