Friday, May 6, 2011

TWiST #44 with Stephen Copp




After my time in the game industry, I always wondered how other game companies handled their testing needs. Much of the requirements for testing the games at Konami were live action and person intensive processes. Much off our testing was done with consoles attached to VCR's that captured all of our play times and we had a library of what was recorded to review later. NOw that nearly a decade has come and gone since those days, I'm curious to see what the process is like today.

Thus it was definitely cool to work on this week's interview with Stephen Copp. Stephen is a QA Architect with Electronic Arts, and he shared some details about what he does and how he approaches testing within a multi-located organization (not to mention multi-national). Stephen also has the benefit that he's able to work remotely from Colorado (And for those wondering how he landed a gig like this, he talks a bit about that, too :) ). But really, enough of me talking about it go to SoftwareTestPro and listen to Episode #44 for yourself.

Standard disclaimer:


Each TWiST podcast is free for 30 days, but you have to be a basic member to access it. After 30 days, you have to have a Pro Membership to access it, so either head on over quickly (depending on when you see this) or consider upgrading to a Pro membership so that you can get to the podcasts and the entire library whenever you want to :). In addition, Pro membership allows you to access and download to the entire archive of Software Test and Quality Assurance Magazine, and its issues under its former name, Software Test and Performance.


TWiST-Plus is all extra material, and as such is not hosted behind STP’s site model. There is no limitation to accessing TWiST-Plus material, just click the link to download and listen.


Again, my thanks to STP for hosting the podcasts and storing the archive. We hope you enjoy listening to them as much as we enjoy making them :).

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